Can anyone articulate the best way to place a remote so that is it is appropriately angled for the whiteboard?
The reason lines are sometimes jaggy and drawing is difficult is because the area on the Wiimote IR-camera that covers the screen (or drawing-area) is not optimized correctly. Also even the slightest movement of the Wiimote will cause an effect which magnitude is a function of the distance between the Wiimote and the drawing-surface (the larger the distance the greater an effect a vibration will cause).
The optimum position would of course be through a see-through display where the camera would be perpendicular to the surface that it’s pointed at. This however is rarely possible and depends on the available equipment.
In order to optimize the position of the camera relative to the drawing-surface (your monitor for instance) it’s helpful to get a view of the actual pixels that the IR-camera sees. DarwiinRemote utility contains this tool (although it might be a bit difficult to find at first).
A tripod is suggested for the final placement of the Wiimote, make sure that any movement cause minimal disturbance/vibration to the Wiimote.
The optimization-process could be done for instance like so: 1. Connect to your Wiimote with DarwiinRemote 2. Activate only the IR-sensor 3. Show the IR-realtime data window from the “Window”-menu. 4. By moving your IR-pen along the edges of your monitor make sure that the IR-camera covers as big an are as possible. Move the position of your Wiimote in order to make this area as big as possible, it might require you to place yourself as much to either side of you monitor as possible. 5. After you’ve found the optimized position using DarwiinRemote it’s time to start using Uwe’s excellent “Wiimote Whiteboard”.
You can find DarwiinRemote (current version is 0.6) at http://sourceforge.net/projects/darwiin-remote/
Uwe, thanks for your excellent effort in bringing this to us OS X users as well!
If I may place a few future suggestments: 1. A window such as described above which would show exactly what the IR-camera sees (this would help the placement effort) 2. A mouse-movement smoothing option, essentially this would interpolate between the actual locations and not move to any given mouse-location directly. This would help to create more flow in Illustration applications.
Thanks, Carlington